Anywhoo, the level I knocked up had a few corridors and open spaces, some ramps going up and down, and a large jump. I wanted to see how the camera would behave to these environmental variations. There didnt seem to be any problems with the camera, I think I have it set a little too far away from the player though, so in my next video you will probably notice the camera is a bit closer to the character, and also with a bit of luck.... some textures
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