Sunday, May 8, 2011

Top Down Camera

Since I am now a master of Kismet (not really, but seriously) I decided to test a top down camera angle, I knocked up a quick level and threw a few colourful lights in for good measure, I also stuck a tiling texture I made in but whenever I went to record the video the texture wasn't there (only noticed after I recorded the video, so if you were expecting to see my awesome photoshopping skills you will have to wait a little longer :P)


Anywhoo, the level I knocked up had a few corridors and open spaces, some ramps going up and down, and a large jump. I wanted to see how the camera would behave to these environmental variations. There didnt seem to be any problems with the camera, I think I have it set a little too far away from the player though, so in my next video you will probably notice the camera is a bit closer to the character, and also with a bit of luck.... some textures

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