- Desk - fully textured, also revised texture to include loose paper & a notepad, also a "World Domination for Dummies" book ^_^
- Desk Chair - also fully textured, slightly based off my own computer chair, which I photographed and used images to texture, quite pleased with how it turned out (only looks good from top down view, didnt waste time making it look pretty from every angle since it will only be seen from the top, I did a smart)
- Desk Light - something to put on the desk so its not completely flat (not textured yet)
- Overhanging Cables - fully textured, something to hang above the character in corridor sections (between the character and the camera, I think its should look quite cool to have some geometry between the camera and character that doesn't obscure the players view too much. I hope it will look good if I can get the placement right)
- Lazy Chair - has been textured but simply put, it looks crap and I will be re-texturing it
- Door Frame & Doors - Like a tin of Ronseal really, they are doors, and with some Kismet involved they will hopefully operate like doors, if I can get it to look right they should look quite cool when they open, but the camera angle may need tweaked for the player to actually see it, otherwise it would be wasted effort)
- Floor Guard - under the doors & door frame, basically I made this to hide the part where textures between rooms meet, but it should help to complete the look of a spaceship door that would be air tight if it has a completely surrounding frame.
- Wall Light - something to make the walls less barren, ill probably make make a few random simple objects and place them on shelves on the walls to make it seem a little more interesting, also use kismet to allow the player to get a description of what the objects are ect. (get as much interactive elements in the first room as possible, as it will be where most time is spent in the level hopefully)
I will continue with the texturing and add all these assets to the level to see how they look, if everything looks how I want it to look I continue to make more and flesh out the rest of the level.
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