Sunday, May 8, 2011

Super Quick Level Draft Version Uno

Here are a few scans of a basic level concept I came up with, there are still a few things I want to add to it, but this is the basic layout I'm going for, no doubt it will change somewhat, but it wont take long to change the shape in UDK, the walls and floors are the easy part anyway ^_^



Level Start - The player will exit an elevator into a sort of "Captains Quarters" esque style room located on a space ship/station, the player will be given a few minutes to explore this room, it will be the most detailed part of my project, with various objects the player can select for information, after a few minutes when the player has had time to explore the area, an explosion will occur and an alarm will begin to sound, the player will need to follow the instructions and escape through the newly revealed exit. (Since I'm an UBER Battlestar Galactica fan, I've opted for the "corners with corners" aesthetic design that is featured in the show :) )
Once the alarm begins to sound, the wall behind the captains desk will open up, revealing an escape route, (the door the player entered the level in will be locked) The player will follow this path to find another elevator which will take them to another part of the "ship" where the escape pods are located (I'm thinking about adding a portal in the room behind the captains desk, which will take the player to the next area, then have an elevator. Basically just to add another interactive piece to the level without feeling intrusive to the gameplay)

The last area will be a sprint to the escape pods, and in traditional action Michael Bay-ish fashion there will be many explosions that the player will just get past to survive (If I can figure out how to trigger them) and also possibly some AI enemies that wont move but will shoot at the player, which I could use to funnel the player through this section of the level) I want to use as many methods as possible to direct the player to the end goal of the level. Its going to be short and sweet, and I want it to have as little repetition as possible, but that will be limited to what I can teach myself about kismet >_<

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